1ST & 2ND, NOVEMBER 2017
VRTGO conference and expo returns for the 4th year to Gateshead on 1st and 2nd November. This established B2B VR and AR event welcomes developers, innovation managers, buyers, investors and tech decision makers to a day and a half of immersive tech future gazing and demos.
Hear from leading immersive tech experts, meet great contacts and try amazing demos.
This year the conference kicks off with an afternoon of workshops specifically focused on businesses that are looking to implement Immersive tech solutions. Find out the real potential and also some of the limitations of immersive tech in Training, Architecture and Construction and Manufacturing.
Innovate UK will also be on hand to signpost you to relevant funding if you are looking to develop prototypes.
1st November 2017 - Workshops
12:00 pm - 12:30 pm: Registration and Lunch Sponsored by Innovate UK
12:30 pm - 2:00 pm: Workshop 1
VR Powered Experiential Learning - Rocket Fuel for Training and Education
Antonia Koop, MD, Kite Rider
Take-aways: understanding the power of VR to deliver high impact training understand the questions you need to ask to identify the value and power of VR for your training programs but also understand the constraints, the uses and limitations for its application in learning and development in a variety of domains (hard skills, soft skills, the concrete technical learning versus how VR can change our thinking and behaviour), sharing of experiences and visions for the future of VR in training and education.
2:00 pm - 3:30 pm: Workshop 2
VR in Architecture and Construction - Sponsored By Unreal Engine
Martin McDonnell, CEO, Soluis & Doug Wolff, Technology Patner Manager, Unreal Engine.
The session will look at the power of immersive tech in architecture and construction. This session will appeal to companies who are interested in what the benefits and limitations are in its uses.
We will also have a number of companies who develop for this sector and also companies who use this technology.
3:30 pm - 5:00 pm: Workshop 3
VR in Manufacturing
This session will be facilitated by Chris Freeman from Advanced Manufacturing Research Centre (AMRC).
He is one of the leaders in his field and he will be helping us understand what the future potential is for AR and VR in manufacturing. He will be joined by manufacturers who are already using immersive technology.
2nd November 2017 - Conference
9:00 am - 9:30 am: Registration and networking breakfast
9:30 am - 9:45 am: Welcome, Carri Cunliffe, Secret Sauce & VRTGO Producer
9:45 am - 10:15 am: Nick Whiting, Technical Director of VR & AR, Epic Games
The Road to Robo Recall and Beyond
We'll take a look at what we learned about players, technology, physiology, and psychology through creating Robo Recall, and how those lessons are shaping how we think about what we're working on next.
10:15 am - 10:45 am: Thor Gunnarsson, Co-founder & Head Business Development, Solfar
Surfing Peaks, Surviving Troughs: Navigating Through VR´s Hype Cycle
From building and scaling Everest VR, the team at Sólfar gained a few hard-won lessons for any startup creating VR games and experiences in the middle of a classic Hype Cycle. What did we learn about the technical, design and business challenges of early VR? And how do we climb the slope of enlightenment together?
10:45 am - 11:15 am: Break
11:15 am - 11:45 am: Jeremy Dalton, VR/AR Lead, PwC
Virtual Reality: Now and in the Future
Jeremy will be taking a look at the where the VR market is now and where it is heading. This will be a useful session for everyone!
11:45 am - 12:30 pm: Simon Barrett, Games and VR entrepreneur, Cooperative Innovations
Panel: Social VR / AR – Challenges and Opportunities’
Simon and his guests will be looking at how AR and VR can help us and hinder us wit our social interaction in both work and play.
Find out if you never need to leave your home again!
12:30 pm - 2:00 pm: Lunch and Networking
2:00 pm - 2:30 pm: Aldis Sipolins, Head of Virtual Reality and Game Design, IBM Research
Enhancing Human Performance with VR and Machine Learning
Virtual reality tricks your brain into believing you're somewhere real. This is the power of Presence, and it's going to revolutionize human research. An IBM Research experiment had participants complete a memory game in VR while wearing an EEG brain sensing headband. Using machine learning techniques, researchers were able to successfully predict memory based on brain activity. In other words, we can predict whether or not you will remember something based on what your brain was doing when you saw it.
2:30 pm - 3:00 pm: Jed Ashforth, Founder, Realised Realities
Invisible When No One's Looking
Jed Ashforth, former PlayStation(R)VR Immersive Experience Specialist at Sony Interactive Entertainment, firmly believes that User Experience is the most important commodity in the world, and so all VR developers should learn to become invisible when no one’s looking so that we can change the future like before. Yep, it’s that old story again. Join Jed on a unique and surprising trip into the future of the VR user experience.
3:00 pm - 3:30 pm: Sol Rogers, CEO, Rewind:VR
Panel: Immerse UK and Innovate UK Discussion Looking At How We Can Keep Ahead Of The Game
Sol Rogers, CEO, Rewind VR
Matt Sansam, Digital Lead, Innovate UK
Martin McDonnell, Founder, Soluis
3:30 pm - 4:00 pm: Coffee Break and Networking
4:00 pm - 4:30 pm: Resh Sidhu, Creative Director of Framestore VR
4:30 pm - 5:00 pm: Dr Faisal Mushtaq
The challenges and opportunities for virtual reality: a human factors perspective
It is well known that the majority of approaches to human computer interaction (e.g. use of established technologies such as PCs, tablets and laptops) can place pressures on the human visual system and promote poor ergonomics. Virtual Reality (VR) technologies pose a qualitatively different set of challenges for the human user and this presentation will describe one such issue identified by psychologists at the University of Leeds. However, unlike current mainstream technologies, VR presents an opportunity for humans to interact with computers in ways that were previously unimaginable. This presentation will describe the benefits of placing humans at the heart of software and hardware development to help realise the potential of the VR revolution.
5:15 pm - 5:30 pm: Wrap Up!
5:30 pm - 10:00 pm: PARTY! Riverside Terrace @ The BALTIC
There will be an investor who is interested in talking to companies working in immersive tech in the non-games space. He is attending VRTGO on 1st November.
For information on all the speakers, exhibitors and the full conference agenda see www.vrtgo.co.uk
DNN members can access a 33% discount on the conference and workshop passes. So if you are a member of Design Network North and would like to register for just £170 for a full conference pass or £63 for a workshop pass please get in touch for your discount code.